Muay Thai Techniques, Animated: A Free Visual Reference
By Shotcaller Sam
September 1, 2026
Every technique below is a looping silhouette of somebody actually throwing it — the punches, the kicks, the knees, the elbows and the defenses — each with the Thai name where there is one, the number it gets called by, and the single cue that makes it work.
It is free. No signup, no email, nothing held back. Bookmark it, link it, or screenshot it for the person in your gym who still doesn’t know what 3 means.
How To Read The Figures
Each figure is six frames on a loop, a second and a bit end to end — long enough to carry the tempo, because a technique is a piece of timing as much as it is a shape.
But every one is cut around a single frame in particular: the fourth of the six, the extension. That is the frame where the shape is legible — elbow at its arc, shin turned over, knee at the top. Hit Frozen in the toolbar below and every figure on the page stops there at once, which turns the page from a set of loops into a set of poses. Do both passes. The loop tells you the rhythm; the freeze tells you where everything actually goes.
And any figure opens. Click one for a larger view with a transport under it: step a frame at a time with the buttons or the arrow keys, or pick one straight off the filmstrip. Worth doing on anything whose order you are unsure of — at six frames in a little over a second, no pose is on screen for two-tenths of a second.
The figures were filmed and then keyed down to silhouette, not generated. That distinction does more work than it sounds like: image models produce plausible-and-wrong Muay Thai — a flat rear foot on a cross, a round kick landing on the instep, a “check” that is really a knee — and if it is wrong in the picture you will learn it wrong. The longer story of where these came from is here.
Last thing before the toolbar: everything was shot orthodox, left foot forward. If you fight southpaw, flip the whole page.
The Numbers, First
Most of the punches carry a number as well as a name, and the number is what a coach or a timer app will actually shout at you mid-round. There is no point owning a good hook if “three” doesn’t make you throw one.
Call
Name
Which hand
1
Jab
Straight, lead hand
2
Cross
Straight, rear hand
3
Left Hook
Hook, lead hand
4
Right Hook
Hook, rear hand
5
Left Uppercut
Uppercut, lead hand
6
Right Uppercut
Uppercut, rear hand
Add “to the body” to any of them and it is the same punch downstairs: 1 to the body is the jab into the ribs. Kicks, knees and elbows carry no numbers — those get called by name.
Southpaws, one warning
The numbers do not mirror. They are stance-relative — 3 is the lead hook whichever foot is forward — so a southpaw reading Right Hook · 3 is reading it correctly, not reading a typo. Only the names and the pictures flip. That is why the toolbar below changes the words and leaves the digits exactly where they are.
StanceMotion
Punches
The six numbered punches, the overhand, the double jab, and the work downstairs.
Jab 1Mat NaFire from where the hand already sits — no drawing it back first — and retract on the same line, fast.Cross 2Mat TrongPivot the rear heel out and let the hip turn drive the arm. A flat back foot means all shoulder, no power.Left Hook3Elbow at the same height as the fist — a flat, level arc. Turn the lead foot and knee inward.Right Hook4A follow-up, not a lead. It needs them occupied first, and the whole back side turns through it.Left Uppercut5Dip at the knees and drive up — legs first, arm second. The elbow stays underneath the fist.Right Uppercut6Sit into the rear leg, then extend as the hip turns over. Keep it almost vertical, on your own centreline.OverhandDrop the level first and step the lead foot offline. It comes over the top, so it has to start underneath.Double Jab 1 1First one short and quick to cover the entry, second one long and committed. Step in on the second.Jab to the Body 1 · bodyChange level with the legs, not the waist. Bending at the waist puts your head onto a knee.Cross to the Body 2 · bodyThe same hip and rear foot as the cross upstairs, which makes it the heaviest punch on this page.Body Hooks 3 4 · bodyTurn through the ribs, never scoop up into them. The lead hook under their right elbow is the liver.
Kicks
Notice how many of these are the same kick aimed somewhere else — the round kick, the head kick and the low kick are one mechanic at three heights.
Round KickTae WiangTurn the support heel toward the target and swing the shin through, past where they stand. A bat, not a snap.Head KickTae KorIdentical mechanics, carried higher. Lean the upper body away as the leg comes up; the two counterbalance.Low KickTae KhaAim through the far side of the thigh. Thrown on its own it just gets checked onto your own shin.Inside Low KickOff the lead leg, angled up into the inner thigh. A clean one buckles the base and takes their kick away.Switch KickOne beat, not two. The feet change and the kick is already leaving; a visible hop is an announcement.Lead TeepTheepChamber the knee, push with the hip, snap the foot straight back. A range tool, not a finisher.Rear TeepTheepThe hips are behind this one, so it moves people rather than touching them — and it has further to travel.
Knees
The difference between the two sides is most of what there is to say about knees.
Lead Straight KneeKhao TrongThe quick one — that leg is already there. Toe down, and pull with the hands as the knee goes up.Rear Straight KneeKhao TrongDrive the back hip through the target and past it. Carries far more, and costs your stance to throw.
Elbows
All of these only exist at close range — if you can jab it, you cannot elbow it.
Lead Horizontal ElbowSok TudNo set-up needed. Keep it tight enough that the elbow passes close to your own face, and land the point.Rear Horizontal ElbowSok TudFoot, hip, shoulder, elbow last. Heavier than the lead version, and easier for them to see arriving.Lead Up ElbowSok NgatUp the centre like an uppercut, driven from the legs. It fits through the gap a tight guard leaves.Rear Up ElbowSok NgatThe rear hip lifts it. Wants somebody already bent forward or held in place — clinch work, mostly.
Defense
The half of the sport that separates people who spar from people who hit bags. Several come as mirrored pairs, because a slip toward the lead side and a slip toward the rear side set up completely different counters.
High Guard BlockGloves at the temples, elbows on the ribs, eyes through the gap. The position everything else returns to.Long GuardLead arm out, palm forward, elbow soft. A frame that breaks their rhythm — not a place to stand and rest.Lead CheckBangKnee turns out, toe down, shin angled so bone meets the kick. A half-raised leg is worse than none.Rear CheckBangThe same shape arrived at the long way round: the hips have to turn or the back leg never gets there.Slip LeftInches, not feet. The weight settles onto the lead leg and the rear hand stays loaded behind it.Slip RightBend at the waist and the knees; don’t lean the neck. This is the one the lead hook comes off.Roll LeftDip with the legs and rotate — a U underneath the punch, not a duck. Come up already turned into the answer.Roll RightCome up over the back leg with the weight already there to spend. The heavy counter lives on this side.DuckKnees bent, back straight, eyes up. Come back up immediately and offline — the bottom is not a place to live.Lean BackThe smallest margin for error of anything here. Hands stay up, and you come forward the instant it misses.PivotTurn on the ball of the lead foot. Changes your angle without changing your distance — the exit from a combination.
How To Actually Use This
Reading a reference is not training, so here is the honest version of what this page is for.
Freeze it and copy the extension frame in a mirror, one technique at a time, until your shape matches the figure’s. Then let it loop and match the tempo. Then — and this is the part that matters — close the page, because the last thing you want mid-round is to be looking at a screen. The whole point of learning the vocabulary is that somebody can say “1 2 3, right low kick” and your body goes and does it while your eyes stay where they belong.
Which is exactly why these figures exist. They live inside Shot Caller Nak Muay, an app that calls Muay Thai combinations out loud while you work the bag or shadow box — the figures are there to hand you the words before the voice starts using them.
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